Though nearly a decade has passed since its release, the game most of us think of when we think of People Can Fly is still Bulletstorm. Which is remarkable given the Polish studio worked on Fortnite, back in the days when it was a long-brewing tower-defence shooter rather than one of the biggest games in the universe. At the time, it was part of Epic Games, a satellite studio helping out on Gears Of War and other properties that didn’t offer much chance for the developer to imprint its own personality on the final product.
“We worked with Epic and it was a great collaboration, but we were working on their games – so we decided we want to do something that’s ours,” game director Bartosz Kmita says. “‘Okay, let’s break with Epic and let’s start a new journey’.” So, in mid-2015, three years after it was acquired and two years after it was rebranded as Epic Games Poland, the studio flew the nest to develop its own IP, where its identity could shine through. Four years later, this project emerged as Outriders, a thirdperson co-op shooter-RPG hybrid which lead level designer RafaÅ‚ PawÅ‚owski calls “our most ambitious project to date, for sure”.
Diese Geschichte stammt aus der April 2020-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der April 2020-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment