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We’ll be candid, because somebody has to be: our next-generation transition has not exactly been going swimmingly. In all fairness, we imagine much of the rest of the industry, from the CEOs to the developers to the marketing teams and beyond, might say the same thing. The arrival of COVID-19 has thrown even the best-laid plans into disarray, and everyone has scrambled to readjust. But never have we experienced such a dearth of information when it comes to the new consoles from Sony and Microsoft.
Normally, we’d have had at least a few opportunities – E3, absent this year, being the big one – to speak with the top execs on both sides by now, to quiz them on the finer details of the machines and the strategies around them. We’d also likely have had the chance to go hands-on with each machine, and to make a considered assessment. On the cover of E256, a full five months out from launch, we were able to show you a PS4 and tell you: “This is your next console”. At present, we’re not sure what to say. It’s indicative of the most confusing transition period ever, thanks in part due to the administrative grenade that is the global pandemic, but also the increasingly fine differences between the current generation and the next.
Diese Geschichte stammt aus der December 2020-Ausgabe von Edge.
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Diese Geschichte stammt aus der December 2020-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
![Children Of The Sun](https://reseuro.magzter.com/100x125/articles/5196/1670775/GS2fLPwVu1713446045236/CHILDREN-OF-THE-SUN.jpg)
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
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Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
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Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
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Post Script
The pawn and the pandemic
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Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
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THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
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COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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VOID SOLS
This abstract indie Soulslike has some bright ideas