We’ll be candid, because somebody has to be: our next-generation transition has not exactly been going swimmingly. In all fairness, we imagine much of the rest of the industry, from the CEOs to the developers to the marketing teams and beyond, might say the same thing. The arrival of COVID-19 has thrown even the best-laid plans into disarray, and everyone has scrambled to readjust. But never have we experienced such a dearth of information when it comes to the new consoles from Sony and Microsoft.
Normally, we’d have had at least a few opportunities – E3, absent this year, being the big one – to speak with the top execs on both sides by now, to quiz them on the finer details of the machines and the strategies around them. We’d also likely have had the chance to go hands-on with each machine, and to make a considered assessment. On the cover of E256, a full five months out from launch, we were able to show you a PS4 and tell you: “This is your next console”. At present, we’re not sure what to say. It’s indicative of the most confusing transition period ever, thanks in part due to the administrative grenade that is the global pandemic, but also the increasingly fine differences between the current generation and the next.
Diese Geschichte stammt aus der December 2020-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der December 2020-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image