Developer Publisher Luis Antonio
Format Annapurna Interactive
Origin PC, Xbox One, Xbox Series US
Release 2021
Luis Antonio’s time-loop thriller would be tense enough in ordinary circumstances. But playing a time-limited demo of a game in which your protagonist already knows they’re against the clock adds an extra layer of pressure. Conscious of Antonio watching on invisibly, we become acutely aware of every single action we’re taking. Yet that’s as it should be in a game where every move counts. Because from the moment James McAvoy’s everyman arrives home to a surprise meal from his wife (Daisy Ridley), you’ve got about five minutes of in-game time to prepare for the event that threatens to change their lives forever.
But before we get to that, let’s rewind to the beginning. McAvoy’s character has forgotten his apartment key, but there’s a fake rock concealed among the fronds of the plant outside the front door that yields a spare. The key goes into his inventory at the top of the screen; click and drag it to the door and he unlocks it, in what amounts to the most economical control tutorial we’ve seen in a while. Inside the apartment we hear Ridley singing happily (if rather tunelessly) to herself. Emerging into the living room, she embraces her husband and tells him she’s made dessert. A storm brewing outside warns of trouble on the horizon, but in the meantime she has news to share.
Diese Geschichte stammt aus der July 2021-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der July 2021-Ausgabe von Edge.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart