VALORANT
Edge|July 2020
Riot’s take on the tactical shooter has tricks up its sleeve
VALORANT

Developer/publisher Riot Games

Format PC

Origin US

Release Summer

Some might say Valorant’s ace in the hole is its concept – think Counter-Strike: Global Offensive plus superpowered heroes à la Overwatch, and you’re not far off. Others may say that it’s the development team, which includes a former League Of Legends designer, a Counter-Strike: Global Offensive pro player and map designer, and an art director who previously worked on HalfLife 2 and Team Fortress 2. Cynics will point to Riot’s marketing experts, who broke Twitch’s ecosystem by releasing beta keys only via rare ‘drops’ for stream viewers, encouraging streamers to run 24/7 footage to capitalise on the footfall, and building anticipation to fever pitch. But if you ask us? Valorant’s ace in the hole is, well, its ace.

Kill all five members of the opposing team yourself, and you’ll be awarded an ace. This type of ‘team kill’ accolade is nothing new, but Valorant’s presentation of it raises the pulse dramatically. It’s all in the sound design. Every skull we pop plays a triumphant chord. With each successive kill, the note gets higher – our heart rate ratchets up another notch, as does our resolve. Until, hands shaking, barely daring to breathe, we pick an enemy Jett out of the air and trigger the full fanfare.

Diese Geschichte stammt aus der July 2020-Ausgabe von Edge.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

Diese Geschichte stammt aus der July 2020-Ausgabe von Edge.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

WEITERE ARTIKEL AUS EDGEAlle anzeigen
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 Minuten  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 Minuten  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 Minuten  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 Minuten  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 Minuten  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 Minuten  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 Minuten  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 Minuten  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 Minuten  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 Minuten  |
January 2025