Are Videogames Becoming Too Big?
GameOn Magazine|Issue 149 - March 2022
Carl doesn't mind them too big
Carl Mcfadyen
Are Videogames Becoming Too Big?

In the aftermath of the mixed response garnered by the announcement from Techland that their upcoming release Dying Light 2 will contain up to 500 hours of content for players to work through. This caused what can only be called a mixed reaction, some were thrilled to get more of a game that they're excited about, for others the insanely high number of hours worth of content was enough to put them off the game altogether. The discussion opened up by the hour count on Dying Light 2 is a rehash of an ongoing conversation about the increasing amount of content in the biggest releases. It has become a common criticism for open-world games in the last few years that they are stuffed with too much filler content, stuff like fetch quests, pointless collectibles and countless enemy bases to clear.

Diese Geschichte stammt aus der Issue 149 - March 2022-Ausgabe von GameOn Magazine.

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Diese Geschichte stammt aus der Issue 149 - March 2022-Ausgabe von GameOn Magazine.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

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