Remembering the legendary immersive sim that would kickstart a new generation of narrative-focused and atmospheric first-person shooters
GENERALLY SPEAKING, THERE are two kinds of ‘Game Changer’ in the videogame industry. There are those that are widely considered to be instant classics, their impact immediately reverberating across the landscape of game creation – the Ocarina Of Times and Super Mario 64s of this world. And then there are the rare few that are considered to be so ahead of their time that their true impact and influence can only be gauged with some amount of distance and reflection. System Shock 2 is unequivocally part of the latter camp.
System Shock 2 heralded a new dawn for the first-person shooter at a time where DOOM and its kin still reigned supreme – though many wouldn’t completely appreciate its contribution to the genre for another eight years, until the release of spiritual successor BioShock. Designed in partnership between Looking Glass Studios, the stalwarts of the immersive sim genre, and Irrational Games, a new studio formed by Looking Glass alumni Ken Levine, Jonathan Chey and Robert Fermier, the 1999 release would provide further proof that the shooter genre had more to offer than mere dopamine thrills. It quickly established that consistent thematic tone, evocative storytelling and a tempered pacing were just as important to the fledging genre as gun handling, weapon variety and a morally bankrupt outlook and approach to encouraging interactive violence.
Diese Geschichte stammt aus der Issue 199-Ausgabe von Games TM.
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Diese Geschichte stammt aus der Issue 199-Ausgabe von Games TM.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
The God Father
Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.
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An emotional adventure through a world wrought with decay… and rats.
In Other Waters Is A Surreal Exploration Of The Unknown
HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE
Taking Fight
We sit down with Bioware'sJon Warner to dive into anthem. The studious attempt to tell a different type of story.
Everything Old Is New Again In Resident Evil 2
Hands-on with Capcoms stunning reimagining of a survival horror classic.
Battlefield V Is Well Worth Your Time And Attention
Hands-On Ahead Of The Delay.
Halo Infinite
MASTER CHIEF HEADS BACK TO HIS ROOTS
Hitman 2
THINK DEADLY; MOVE QUICKLY
Death Stranding
THE NEXT STEP IN A NEVER-ENDING JOURNEY
Forza Horizon 4
THE GREEN, GREEN GRASS OF HOME