Remedy gets weird again in Control, a mind-bending supernatural shooter where anything is possible.
Something has invaded the oldest house. An evil force known only as the hiss. And it’s up to you, jesse faden, director of the federal bureau of control, to defeat it. But that’s not the only strange thing happening in this top secret government facility...
A scientist sits in a glass cell, staring at a fridge. He’s been there for hours, maybe days. But he can’t look away from the fridge. If he does, he says it’ll ‘diverge’, and from the sheer terror in his voice, I can only assume that’s a bad thing. This is one of the many peculiar artifacts stored in the Oldest House, a monolithic, windowless skyscraper in downtown Manhattan that serves as the secret headquarters of the Federal Bureau of Control.
The FBC investigates paranormal phenomena and objects that exhibit odd, reality-bending behavior— including that mysterious fridge. As Jesse Faden, our protagonist and the new director of the bureau, wanders the stark, brutalist halls of the Oldest House, she sees rows of identical cells containing other mundane objects—a wrecked car, an old television set— that, for whatever reason, have to be kept away from the general public.
In some ways, Control is a classic Remedy game: a slick, cinematic third-person shooter with a strong narrative focus, a dark atmosphere, and a hint of the surreal. But structurally it’s something completely new for the studio. The Oldest House is a hub of sorts, with missions branching off from it. It’s a place you’ll return to regularly, using newly acquired powers to reach areas that were previously inaccessible.
Diese Geschichte stammt aus der December 2018-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der December 2018-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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