The weird and wonderful YAKUZA 0 finally arrives on PC.
The first thing you do is beat up a gang of street thugs. The second thing? Before the crime drama unfolds, before a real estate turf war earns you hundreds of millions of yen, before you battle your way through the Japanese underworld, you sing karaoke. You tap your way through a rhythm action minigame; the dingy bar transforming into a concert stage as series lead Kiryu imagines himself rocking out to an ’80s power ballad.
Welcome to Yakuza 0, ostensibly an open world action game, but one that blends arcade-style brawling with a visual novel’s languid conversations, throws in a selection of weird and wonderful minigames, and wraps it all up in a world where the sublime meets the ridiculous and the ridiculous is sublime. Where one minute you’re fighting for your life, and the next you’re teaching a rookie dominatrix how to humiliate perverts. Where, when you tire of trying to foil the callous plots of the rich and powerful, you can pop over to the arcade for a game of OutRun. Where you’ll sit at a bar and wax poetic about what it means to live outside of society, only to leave and run into a man wearing nothing but his underpants gyrating his hips.
This is the sixth game in the Yakuza series, which primarily tells the story of the Dragon of Dojima, Kazuma Kiryu, a man for whom being good at punching people is both the cause and solution to all of life’s problems. It’s also a prequel, making it the perfect entry point for new players—handy, as this is the first game in the series to be ported to PC. Yakuza 0 is set in the ’80s, making it the start of Kiryu’s long story, and, other than a few veiled references to the future events of previous games, it does a great job of introducing the characters and the world.
Diese Geschichte stammt aus der November 2018-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der November 2018-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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