With two gorgeous new continents to explore, WORLD OF WARCRAFT: BATTLE FOR AZEROTH is a welcome departure from the cataclysmic drama of Legion.
When Rodrigo, the Freehold flight master, offers me a sum of gold to get revenge on the pirates that have been bullying him, I can’t refuse. Rodrigo asks me to fly around on one of his giant parrots and drop bombs on the brigands. I soon realize Rodrigo wasn’t being literal. At the push of a button, a green turd erupts from the parrot’s rear and splats on a pirate. Far below me, I hear a scream, “Argh, my eye!”
Welcome to World of Warcraft, a place where I’m shitting on people one minute, and an hour later slaughtering civilians who have become infected by Lovecraftian brain slugs. Don’t get me wrong, though, I love that WoW flashes between serious and goofy. Battle for Azeroth embraces that tonal duality with conviction. The end result is a landscape full of moments that are sometimes bleak, other times hilarious, and always fun.
BLOOD IN THE WATER
During the finale of Legion, the previous expansion, the titan Sargeras stabbed his continent-sized sword into the planet, wounding it so deeply that its crystalized blood began bleeding to the surface. Without a common enemy to unite them, the Horde and Alliance are at each other’s throats and Azeroth’s blood, called Azerite, turns out to be the perfect weapon. After an explosive pre-expansion event that spanned two cataclysmic battles, the warring factions set sail to find allies to help break the stalemate.
Diese Geschichte stammt aus der December 2018-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der December 2018-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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