How players are searching for real exoplanets through EVE ONLINE.
I’m squinting at a luminosity graph, scoping it out for possible signs of exoplanets. Technically I’m playing EVE Online, following assignments doled out by the NPC Professor Michel Mayor and earning in-game rewards. But the data comes from the University of Geneva, Michel Mayor is also a real astrophysicist, and the work I’m doing is contributing to the actual search for exoplanets.
Project Discovery is a collaboration between EVE developer CCP Games and the University of Geneva, which is facilitated by a company called Massively Multiplayer Online Science (MMOS). MMOS want to make it possible to integrate scientific research tasks into existing games, and thus use their player bases to conduct research. It’s a form of citizen science.
Seeding research tasks into games taps into a volunteer workforce who can conduct types or volumes of analysis that aren’t possible with computers. One of the advantages of using games, say MMOS, is that a research project can take advantage of the game’s existing player retention systems to prevent high drop out rates after the first flush of curiosity passes.
This isn’t EVE’s first foray into citizen science. Project Discovery’s first iteration tasked the game’s players with classifying images from the Human Protein Atlas. It took the form of a minigame where players identified and categorized parts of subcellular structures.
In-game this was positioned as helping an NPC faction called the Sisters of EVE to research the DNA of another faction. As with the exoplanet research, one of the scientists from the real Human Protein Atlas—Emma Lundberg—was incorporated as an NPC.
STRANGE NEW WORLDS
Diese Geschichte stammt aus der August 2018-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der August 2018-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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