MONSTER HUNTER: WORLD sets up a reverse Jurassic Park scenario and adds high fashion to make dragon murder infinitely entertaining.
Monster Hunter: World is an action game about dominating the food chain and looking good while doing so. It’s renowned for its endgame, where you go on challenging hunts in search of rare items needed to craft an armor set that’ll crown you the min-max champion of the world, but Monster Hunter’s essence and greatest strength is its prolonged, desperate, and tragic fights with beautiful beasts.
Unlike the story, murdering World’s dozens of intricately designed monsters has a point. There’s no levelling up and skill point allocation in Monster Hunter, so crafting armor and weapons is the only way to permanently buff your stats. Gear crafted from monsters reflects their strengths and weaknesses, so if you’re having trouble with a thick-skinned fire type creature, you’d best go take down a flame-spouting rathalos for a set of fire-resistant armor, and seek out a poisonous monster to create a weapon that does a bit more damage over time. Clear affinities between behavior, aesthetic, and the hard numbers that govern monster stats make deciding which monster to hunt next and what gear you’ll need to ruin them quite easy to determine.
All 30-something monsters (with more on the way via free updates) have distinct personalities brought to life through realistic animation, observable behaviors, and detailed models. My favorite, the paolumu, is a fuzzy pink and white bat creature that balloons like a blowfish when threatened. The kulu-ya-ku is a big dodo bird that uses big rocks as its first line of defense. The anjanath, a fire-breathing, chicken-winged
T-rex, would be a final boss in most games. Hitting one until it stops moving for the first time is an immense, sad accomplishment.
Diese Geschichte stammt aus der November 2018-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der November 2018-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'