Mortal Kombat 11 sets the standard for storytelling in fighting games.
It might seem like lunacy to begin a Mortal Kombat review by praising the game’s subtlety. You’ve watched videos of eyes being plopped out and spines being crushed. But there’s a moment, early in the game’s story mode, which encapsulates how the series has evolved. Reunited, Kitana and Liu Kang share a hug. Liu goes to embrace her—but he can’t. He’s too awkward, she’s too important. It tells you everything about their relationship without a word being spoken.
Right now, 13-year-old me is being mime-sick. Subtlety? Hugs? Relationships? Get out. But the stuff that defines Mortal Kombat is also here in gore-soaked, self-aware spades. The fighting is the best it’s ever been. The fatalities are is sickeningly inventive. There are enough unlockables to keep you busy for ages. But it’s the story mode that stands out, putting together 27 years of MK lore into something that’s like the best bits of a Marvel movie.
Diese Geschichte stammt aus der August 2019-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der August 2019-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'