After 15 years in the grave, Bloodlines 2 brings the vampire-RPG back from the dead, and it’s bigger, darker, and more ambitious than ever.
Here are three words I never thought I’d write: Bloodlines is back. It’s been almost 15 years since Troika Games’ vampire RPG first launched, winning and breaking hearts in equal measure. Bloodlines remains one of the most stylish and intricate first-person RPGs ever made, with a truly remarkable amount of depth and dynamism baked into its dark and seedy Los Angeles. But Bloodlines’ premature launch also meant it was riddled with bugs. After years of community support, it is still a challenging game to grapple with.
Bloodlines is one of the great ‘what ifs’ of PC gaming. What if Troika had been given another six months to sharpen Bloodlines’ fangs? What if the game hadn’t launched on the same day as Half-Life 2? What if the likes of Leonard Boyarsky and Tim Cain and Brian Mitsoda had been given a shot at a sequel, to capitalize on all the lessons they’d learned?
We’ll never know the answers to those first two questions. But we will, finally, get an answer to the third. “If they’d asked me to do another one back then I would have done it,” says Brian Mitsoda, lead narrative designer on Bloodlines and Bloodlines 2. “I think one of the best things about the World of Darkness IP is that there are—just in one city alone—hundreds of stories. There’s always more stories to be told.”
Diese Geschichte stammt aus der June 2019-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der June 2019-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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