The parasite has mutated. As has Rainbow Six. Extraction is a brand-new full game, but its origins lie in the experimental limited-time Rainbow Six Siege mode Outbreak from 2018. “The intention for the Outbreak event was to offer, for a limited amount of time, a different experience to the Siege community,“ explains creative director Patrik Méthé. “The response was very positive and it gave us the idea to push it much, much further with the fully-fledged standalone game that is Extraction.” From there the team needed to work out how to make
Extraction feel like its own thing. “It was decided to continue in the same vein,” Méthé shares. However, most of the team working on Extraction didn’t actually work on Outbreak. “We came in with a fresh set of eyes and wanted Extraction to have its own identity,” he says. While inspired by what Siege was doing, the result is something much more tactically minded, largely thanks to this being a game in which players unite against AI-controlled Archean aliens.
Diese Geschichte stammt aus der Christmas 2021-Ausgabe von PLAY Magazine UK.
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Diese Geschichte stammt aus der Christmas 2021-Ausgabe von PLAY Magazine UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
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Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird