The fallout continued from Sega’s console market exit, with Edge providing a blow-by-blow account of the week of the announcement, beginning with an oddly lavish preview event for Shenmue: The Movie and Shenmue II, where the expected announcement of a release date for the latter didn’t actually materialise.
The final announcement of leaving the hardware market was then made, with most parties warmly welcoming the move. Criterion’s Alex Ward described it as “just fantastic news” and Free Radical’s Steve Ellis was “glad to see that Sega intend to continue developing software”. However, not everyone was thrilled. In particular, Edge noted that, “Some perceive Sega Japan’s manoeuvrings as a stab in the back to its overseas representatives,” and that the feeling amongst third-party PS2 developers was that “as a software-only company Sega is a new danger”. Japanese TV journalists framed the issue as being about a lack of great games on the Dreamcast, as compared to the PS2. Interestingly, Chris Kingsley of Rebellion said that he “wouldn’t be at all surprised if they have some new, cool console waiting in the wings”.
Space Channel 5 and its forthcoming sequel, a new Sakura Taisen and Virtua Fighter 4 were all announced as being PS2-bound, and vague rumblings of cheap PlayStation releases were also being heard. Sonic Advance was confirmed for Game Boy Advance, with Sonic Team in general considered to be Nintendo-oriented. No projects were yet announced for the GameCube or Xbox, but with no exclusivity deals announced, it could only be a matter of time.
Diese Geschichte stammt aus der Issue 179-Ausgabe von Retro Gamer.
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Diese Geschichte stammt aus der Issue 179-Ausgabe von Retro Gamer.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
EVERCADE EXPANDS
We go hands-on with Blaze’s upcoming releases
Rock Band Unplugged
WHO NEEDS PLASTIC PERIPHERALS?
Super Woden GP II
In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.
THE MAKING OF MICKEY MANIA
THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES
PARKER BROS
BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES
SNATCHER
AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST
ULTIMATE GUIDE TARGET:RENEGADE
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THE MAKING OF Trivial Pursuit
IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER
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IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH