For bands, it’s that second album which is generally held to be ‘difficult’. We reckon the same thing applies to the third iteration of a videogame. That marks its transition from game to franchise (although with spin-offs like The Pre-Sequel and Tales From The Borderlands, Gearbox’s shooter had clearly become a franchise long before Borderlands 3). But when crafting the third main instalment of a popular game, developers face the stark dilemma of whether to stick or twist.
With Borderlands 3, the good news is that Gearbox has shied away from any reboot ideas. Anyone who has played a previous Borderlands game will find it reassuringly familiar, to such an extent that series first-timers will find elements like the sprawling inventory and character progression systems bafflingly impenetrable, at least at first.
But existing Borderlands fans will luxuriate in the comfort of finding every distinctive aspect of Borderlands 3 where they expect it to be, more or less unchanged. Plus, they will love the changes and improvements that Gearbox has made: Borderlands 3’s game world, extended beyond Pandora to a bunch of planets (mini-city hub Sanctuary is now a fully operational spaceship) is huge and refreshingly diverse. The guns and other loot items are more plentiful and outrageous than ever. And that unmistakable gameplay has never been more satisfying.
Diese Geschichte stammt aus der December 2019-Ausgabe von Xbox: The Official Magazine.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der December 2019-Ausgabe von Xbox: The Official Magazine.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Zombie Army 4: Dead War
Schlocky shooter hits its target, but runs out of Ammo
My Bloody Valentine
OXM gets hands-on with the latest resi reboot to take on the series’ biggest ever threat, nemesis Chris Burke
The History Of Multiplayer On Xbox
Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles
Joe Madureira King Of The Hell
With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thq’s downfall and making hellish action games
WHY I LOVE... LOS SANTOS' CRIMINAL TRIO
Swapping between Grand Theft Auto V’s trio of crooks makes the sandbox classic’s missions truly killer
Lifting the lid on Series X's launch
With the next Xbox set to hit shelves before the end of the year, OXM examines the next-gen console’s launch and what it means for Xbox One
Rugby 20
FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS
Darksiders Genesis
TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE
Outriders
The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham
BEST SPIDERS ON XBOX
Spiders suck. We don’t care how many flies they scoff each year; we’d rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox