How Arkane made an instant classic by balancing delicate stealth with wild swashbuckling.
Dishonored is one of the great success stories of last gen, a blockbuster assassination adventure with an indie heart that happily moved against the ‘sequels and reboots’ trend of the time. Here was something genuinely new, a brilliantly conceived world of punk Victoriana that arrived fully formed, and from left field: Dishonored’s creators Arkane Studios had only a handful of credits to their name when they embarked on this journey.
Their first game was Arx Fatalis, a PC-only dungeon crawler with old school sensibilities that attracted a small cult following. Next they made Dark Messiah of Might and Magic for the PC and Xbox 360, which was a first-person action game set in the Might and Magic PC strategy universe. The story of Dishonored begins with Dark Messiah, a game that had no right to be as good as it turned out to be. One of the best first-person melee action games ever made, it turned a room full of orcs into a swashbuckling sandbox. You could chop off heads and arms, fling fireballs into pools of pitch and boot greenskins into wall mounted spikes. Its run-of-the-mill fantasy setting disguised the greatest Errol Flynn simulator ever made.
Until Dishonored came along. The game retained Dark Messiah’s kinetic melee system and relatively realistic physics, but shifted the emphasis onto murky stealth and murderous magic. As bodyguard-turned-fugitive assassin Corvo Attano, your pursuit of corrupt noblemen and shadowy conspirators can take many forms – including Dark Messiah-style derringdo – but the game encourages and rewards thoughtfulness, too.
Each Dishonored level is a sandbox built out of carefully conceived moving pieces. There’s the environment itself, which operates its own internal logic:
Diese Geschichte stammt aus der October 2016-Ausgabe von Official Xbox Magazine.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der October 2016-Ausgabe von Official Xbox Magazine.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Why I love... Roaming the post-apocalypse
How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world
10 Best Multiplayer Games
From shooters to kitchen chaos, these titles are best played with friends
Revved up and ready to go
EA hands the wheel of Need For Speed back over to Criterion Games
The Elder Scrolls Online: Greymoor
Return to Tamriel’s frigid North this summer Chris Burke
Remothered: Broken Porcelain
We’re going potty for this cult classic survival horror sequel
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox
Mosaic
ALL AROUND ME ARE FAMILIAR OFFICE SPACES
The Falconeer
Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer
10 Best Examples Of Great Architecture On Xbox
Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One
THE PROMISED 'LANDS
With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…