It’s been a genuine pleasure over the years watching Monster Hunter go from a niche favorite to wild success in Japan, making inroads in the West, before smashing through and becoming a global hit. That’s perhaps over-simplifying the arc for Capcom’s beast-basher par excellence, but the series now has a huge fanbase and the kind of resource behind it that has resulted in years of better and better games, as well as a distinct split.
There’s the Monster Hunter: World take on the series, which has the fundamentals but is a seriously big-budget endeavor—a visual and aural spectacle with gorgeous, flowing animations and jaw-dropping monsters. Monster Hunter: Rise is the other branch, following in the footsteps of games like Generations and hewing closer to the series’ portable heritage: Smaller, more contained maps rather than larger more open-world style exploration. Rise was, of course, originally designed as a Nintendo Switch exclusive and, though this PC release is a good port with everything you’d expect, it has nowhere near that immediate visual ‘wow’ factor that World did. Nor can it compete on things like textures or the stunning bespoke animations for monsters fighting each other. Thing is, though, Rise is the better game.
Diese Geschichte stammt aus der April 2022-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der April 2022-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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