So Biomutant is a boring game that survives on some modicum of charm. This is an RPG in which you can leap from your grotesque horse, summon a ball of mucus around yourself to roll up your enemies with, ‘detonate’ the mucus to send them flying, and finish with a slow-motion Max Payne-esque volley of electric bullets from a gun with a trumpet horn for a muzzle. It should be brilliant, gonzo fun. It’s tragic, then, that hollow progression and an incessant narrator suck out so much of the joy.
Biomutant feels like it’s going to be much more, but in practice it’s an endless stream of new ideas that go nowhere and beautiful, toxic landscapes with little to offer except an excuse to use photo mode. It’s especially disappointing because Biomutant’s optimistic vision of the post-apocalypse is a refreshing take on the end times, with a weasel dressed like Elvis for every fascist cannibal emperor in Fallout. But if you strip out the gangly, affable muppets, all that’s left is a broken open-world RPG with little else to discover except another cheap riff on the same color-matching puzzle. At least it looks amazing.
LIFE AFTER DEATH
Diese Geschichte stammt aus der September 2021-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der September 2021-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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