After racking up a litany of misdeeds that would be far too long—and nauseating—to list here, I can report that Crusader Kings III still lets you play an absolute monster. You can be chivalrous and pious, too, but it’s not as fun to read about. Indeed, almost everything you can say about its predecessor is true here, but it doesn’t feel like a repeat.
Crusader Kings III starts where the last game left off. Not chronologically, of course, but in terms of its systems. Over the course of nearly a decade, Paradox has lavished its historical soap opera with DLC, and almost all of what it added is still present in this new base game. The difference is that it’s all been designed holistically instead of slotted in piecemeal.
Everything just feels like it fits together better. It still throws lots of crises and notifications and decade-spanning wars at you, but it’s a lot less jarring this time around because it seems like more consideration has been put into how all of these systems interact with each other. It’s also a hell of a lot better at explaining what the heck is going on.
Diese Geschichte stammt aus der August 2020-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der August 2020-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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