Who are you? Where are you? Why are you here? These questions and many more are gleefully ignored by Passtech Games. After a brief tutorial it’s a case of ‘here are some weapons, there’s a temple full of monsters and treasure, get on with it’. A bold choice for a roguelike in the post-Hades world, perhaps; and one that provides the first sign that comparisons with Supergiant’s colossus are misleading.
Curse of the Dead Gods takes many cues from traditional action adventure games, and benefits from them enormously. The most obvious one is probably the fact that the game is essentially split into levels. The first temple tier contains three ‘levels’, with three more tiers and a total of seven more levels above that. Each completed level is permanently marked with a satisfying green tick. It’s a sign (along with more levels becoming available) of achievement and progress, which is an important part of player feedback that many roguelikes fumble.
Combat is brilliant, another example of more traditional influences. Though familiarly dependent on stamina points, it has a speed and flow that ensures battling the horrors of the temple is always a joy. They didn’t just put ‘curse’ in the title because it looks cool, either. Each time you pass through a door leading to a new area, you gain 20 corruption. Hit 100, and you gain a random curse, a twist on play that makes things more difficult for you.
Diese Geschichte stammt aus der June 2021-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der June 2021-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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