NEED TO KNOW
RELEASE November 19, 2020
DEVELOPER CD Projekt Red
PUBLISHER In-house
LINK cyberpunk.net
When you create a character in Cyberpunk 2077, you get to choose from one of three life paths, which are basically origin stories. You can be a street kid, a slick corporate agent, or a wandering nomad. This not only determines your starting location in the story, but your relationship with Night City itself.
“It was tricky to design,” says Tomasz Marchewka, lead story writer. “We wanted to give you as much freedom as possible, so you can decide what kind of cyberpunk you want to be. You can choose how you look and, to some extent, who you are. But then we decided, wouldn’t it be cool if you had a few different origin stories to choose from?
“You might start as a corpo, as a street kid, or as a nomad, and that’s going to give you a very different origin story. But later on it affects how you interact with the world, and some special situations which are super specific to your class.” Street kids, Marchewka says, have a deep understanding of the streets as an ecosystem. “Everyone has a place in the tension between gangs, police, politics, and corporations,” he says. “So you understand that you need to know where you are, but also what things you can manipulate to find shortcuts through life.”
Diese Geschichte stammt aus der October 2020-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der October 2020-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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