“Ingenuity isn't enough to beat a deck builder, you need some luck too”
PC Gamer US Edition|October 2020
Defeating heaven’s finest in MONSTER TRAIN
TYLER WILDE
“Ingenuity isn't enough to beat a deck builder, you need some luck too”

In a recent meeting, someone described Monster Train as “a card game for people who’ve already put 200 hours into Slay The Spire”. It’s a good description. Slay the Spire has an understated elegance that makes Monster Train’s four-level arenas, multi-stage battles, and glow effects feel garish and convoluted. I won’t think about Monster Train decks at night the way I did with Slay the Spire. But it’s fun and new, and when a good idea and good luck come together, it feels almost as satisfying.

One difference is that you can play minions in Monster Train. With the right card upgrades, some of the demons you can plop down are hilariously buff. On one run, I had a guy with 90 health who could attack for 65 damage twice per turn, and that was before I cast any spells on it.

Diese Geschichte stammt aus der October 2020-Ausgabe von PC Gamer US Edition.

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Diese Geschichte stammt aus der October 2020-Ausgabe von PC Gamer US Edition.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
PC Gamer US Edition

Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.

Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.

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