Modern MotoGP is in a golden era. 2021 saw eight different winners across 18 races, and so far this season we’ve had three different riders on the top step in four races, including two taking their maiden victories. It’s unpredictable, packed with talent and spectacle, and guaranteed entertainment every race. Naturally, then, the focus of Milestone’s licensed bike sim MotoGP 22 is the 2009 season.
An all-new mode, titled Nine: Season 2009, takes you back to a bygone era when Rossi, Lorenzo, Stoner, and Pedrosa jostled their 1,000cc machines around each other for the wins, by way of a documentary-style video series directed and narrated by filmmaker Mark Neale, and a series of challenges intertwined between them.
The challenges are straightforward, the objectives always focusing on either overtaking or gapping opponents. But you’re right there, among a full grid of 2009 riders, listening to a classic inline-four screaming its lungs out and looking for a gap between Rossi’s knee and the apex. Truthfully, for those with even a passing interest in the sport, that’s really enough.
Diese Geschichte stammt aus der August 2022-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der August 2022-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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