For the typical PC gamer, military shooters are no more real than swords and sorcery; a safe way for grown-ups to play toy soldiers. But for the many young men who came of age in the Czech Republic’s long period of compulsory service, military life wasn’t just first-person fantasy—it was first-hand experience. Even today, Czech law requires all citizens between age 18 and 60 to be ready to take up arms, should their home be threatened by enemies.
It’s perhaps no surprise, then, that the country became known for its tough and exacting combat simulations. In the west, Bohemia Interactive produced Operation Flashpoint—the starting point not just for Arma and DayZ, but the software now used to train the militaries of more than 60 countries. And to the east, in Brno, Illusion Softworks made Hidden & Dangerous—a WWII series about guiding a four-man SAS team through meticulously planned secret missions.
Like Flashpoint, Hidden & Dangerous could feel cruel to those who weren’t cautious. Players learned there’s only one thing more painful than seeing your sniper shot dead by an unseen assailant: Seeing your second, investigating soldier shot dead by the same unseen assailant.
It was also finicky in the extreme. Control binding was a mission in itself, an orienteering trip that sent you outward to undusted corners of the keyboard, ending inevitably and desperately at the tilde key. The complexity of its inventory management, meanwhile, was rivalled only by Baldur’s Gate at the time. This was a series that asked you to weigh up, quite literally, the importance of a first aid kit or extra ammo for your M1 Garand—knowing your commando couldn’t carry both while making an expeditious retreat.
GARAND PLANS
Diese Geschichte stammt aus der November 2021-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der November 2021-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios