It’s all going wrong. I’m supposed to be spreading peace throughout Ancient China in Total War: Three Kingdoms, but it turns out that avoiding the ‘Total War’ bit is rather difficult. Last time, my faction leader Cao Cao spent most of his time preparing for an inevitable attack by the enormously powerful Lady Wu, embarking on a series of what I like to call ‘preventative conflicts’.
First, I goaded the Yellow Turban Rebel He Yi into attacking me, so I could defend myself by taking all his lands. I then vassalized the upstart warlord Yuan Shu after he attempted a surprise assault on my northern borders, a decision I was forced into when Lady Wu finally brought the hammer down on my western frontier. This proved to be a huge mistake, as two of my trading partners—Kong Rong and Wang Lang— declared war on Yuan Shu, forcing me either to defend him or declare his independence.
The current situation looks like this. My armies are engaged along my western and southern borders fighting lady Wu, while my eastern border is exposed to assault from both Kong Rong and Wang Lang. Only my northern border is secure, buffered by my vassal Yuan Shu and my two coalition partners, Yuan Shao and Liu Bei.
There’s no way I can fight all three wars at once. Fortunately, I don’t have to. While I’m still a long way from defeating Lady Wu, it seems taking her capital city and a large chunk of her territory has convinced her that peace might be in her best interests. We quickly patch together an armistice, at which point I withdraw from her lands and rush to my eastern border.
IT’S ALL KONG RONG
Diese Geschichte stammt aus der July 2020-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der July 2020-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios