Few places in Azeroth aren’t covered in the bootprints of World of Warcraft players. We’ve been to every major continent, alternate magical dimensions, and through dark portals to sundered worlds. Hell, we’ve even been to space. But this summer, Blizzard is taking us to a realm no living soul has been before: The afterlife.
Called the Shadowlands, these kingdoms of death are a typically well-oiled machine where dead souls are sorted and sent to different realms based upon their deeds in life—or it would be if some nefarious villain hadn’t broken the cycle, forcing every new soul to be dumped straight into a hellish abyss. “The Shadowlands pose a threat to our existence, to life, and what life means,” game director Ion Hazzikostas tells me. “That will lead us to have to venture across this barrier into the Shadowlands, but this is not the familiar Warcraft ecology of orcs and trolls and humans and dwarves. This is a fantastical journey into a side of Azeroth we’ve never seen before.”
When Shadowlands releases later this summer, however, it won’t just be another expansion full of monsters to kill and gear to grind. It also brings some exciting new innovations to the 15-year-old MMO, like a roguelike dungeon that changes each time you enter, an enormous amount of customization and player choice, and a reduced level cap that will make starting a new character a lot less daunting.
DEATH BECOMES US
Diese Geschichte stammt aus der May 2020-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der May 2020-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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