BLOOD MOON
Edge UK|December 2022
Striking Distance goes beyond Dead Space with the highly evolved survival horror of The Callisto Protocol
CHRIS SCHILLING
BLOOD MOON

Glen Schofield sighs, and shifts in his seat. The Striking Distance CEO is clearly excited to give us an exclusive glimpse of the opening of his studio’s forthcoming science-fiction horror The Callisto Protocol, as well as an extended look at a later section of the game. But he’s aware he has something else to address first. You wouldn’t exactly say he’s happy to talk about it – “I want to put the attention back on the game and not on this,” he says – but equally it’s clear he doesn’t want to simply sweep it under the carpet.

“Well, you know…” he begins, and sighs again. “It was a thank you,” he says, finally. He’s talking, of course, about a tweet he posted shortly after his return from a trip to promote The Callisto Protocol at Gamescom. Quickly deleted, its message about life at his studio – “working 6-7 days a week, nobody’s forcing us. Exhaustion, tired, Covid but we’re working… 12-15 hour days. This is gaming… U do it cause ya luv it” – created a firestorm among fellow developers and media alike. As per Twitter tradition, condemnation was fast and far-reaching, accusing Schofield of promoting the kind of culture of overwork that has become endemic in the videogame industry – a culture which, fortunately, many of its leaders are working to address.

Diese Geschichte stammt aus der December 2022-Ausgabe von Edge UK.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

Diese Geschichte stammt aus der December 2022-Ausgabe von Edge UK.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

WEITERE ARTIKEL AUS EDGE UKAlle anzeigen
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 Minuten  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 Minuten  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 Minuten  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 Minuten  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 Minuten  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 Minuten  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 Minuten  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 Minuten  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 Minuten  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 Minuten  |
January 2025