CURRENT ASSEMBLY
Founded 1987
Employees 843
Key staff Gareth Edmondson (studio director), Alistair Hope (creative director)
URL www.creative-assembly.com
Selected softography Rome: Total War, Alien: Isolation, Total War: Warhammer
Current projects Untitled sci-fi shooter
Even 26 years ago, Alien: Isolation creative director Alistair Hope was desperate to make videogames, he tells us. "I actually right to the end of my fine art degree. Was I really going to have a go at being a traditional artist? And I picked up a copy of Edge, the one with Mario 64 on the cover. It was this era as 16bit was moving into the 3D world, and it all looked super-exciting. Then, at the back, there were adverts for jobs in game development. That blew my mind. I'd always assumed it would be such a cool job that it wouldn't be advertised anywhere. From that moment, I decided that's what I'm going to do - and three months later I started at CA."
Diese Geschichte stammt aus der August 2022-Ausgabe von Edge UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der August 2022-Ausgabe von Edge UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart