Lose a match in Exoprimal and the game's AI host Leviathan will bid you a cheerful 'goodbye!' as a pack of raptors converges on you, ready to tear you limb from limb. You wonder if it's not some kind of metacommentary on the chances of survival of any multiplayer game - not least when the first news story we see after our hands-on is about Ubisoft potentially cancelling Roller Champions, just five months after launch (the company has since denied the report while accepting the game's shortcomings). And the reward for success? Per Leviathan's post-match missive, you're afforded "the right to continued existence." Lucky us.
Quality alone doesn't necessarily have a bearing on whether a multiplayer game fails or flourishes (just look at BossKey's Lawbreakers), but while it's hard to say at this stage whether Exoprimal will avoid a similar fate (or the ignominy of its publisher acknowledging its parlous position), it's certainly off to a promising start. Its combination of PvE and PvP is bolstered by a hint of unpredictability in the form of its hyper-intelligent GM, whose stated goal is to put powerful exosuits through live combat tests, refining their capacity to withstand dinosaur attacks while determining whether you're fit to wear them.
What that means in practice is an evolving series of challenges in which two teams of five compete to be the fastest to finish. Both participate simultaneously, but the other side isn't physically present in your world: you'll see them in spectral form between objectives, as your host informs you whether you're getting the job done faster or slower than the 'enemy'. Then comes the finale, as Leviathan warps both teams to the same world where you can directly engage your rival while trying to fulfill the climactic objective.
Diese Geschichte stammt aus der October 2022-Ausgabe von Edge UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der October 2022-Ausgabe von Edge UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart