JUSANT
Edge UK|December 2024
How the Life Is Strange team traded time travel for mountain climbing
CHRISTIAN DONLAN
JUSANT

How long is a piece of rope? In Jusant, the measurement is precise: a piece of rope is 40 metres long, and that's a crucial statistic for this most careful and convincing of climbing games.

In Jusant, you must reach the top of a tower.

It's science fiction, so the tower is impossibly tall, and yoked to it is a story about an alien world that has long since run out of water. But the climbing is played entirely straight. With its pitons and relays, it wouldn't be out of place in a book by Chris Bonington. This means that 40 metres is more than just an interesting number. In Jusant, it's a boundary.

And it's also part of a character, because, in a relatively lonely game, one in which it's often just you and the environment, your climbing rope amounts to a genuine companion. Sure, you carry a watery pet in your backpack and they pop out during cutscenes, but it's the rope you rely on moment to moment that you really develop a relationship with. Fortunately, Jusant's rope is an entirely convincing presence. You can use it to ascend rock faces and place hardware for wall-runs, and the rope also reacts appropriately when the climb has gone wrong.

Tangle it around an outcrop of stone, for example, and you get a realistic snarl of useless line. Catch yourself in it and it can bind your clumsy arms or legs a little.

According to Edouard Caplain, Jusant's art director, implementing the rope was one of the project's biggest challenges. "I mean, it was a real subject from the beginning to the end. Our technical director spent hours, hours, hours on the rope, just to make it work. Because, in the beginning, it was nonsense. Many games fail to do [ropes] nicely, because it takes so long." He sighs at the very thought of it all. "I mean, this was a huge, huge part of Jusant.

Diese Geschichte stammt aus der December 2024-Ausgabe von Edge UK.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

Diese Geschichte stammt aus der December 2024-Ausgabe von Edge UK.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

WEITERE ARTIKEL AUS EDGE UKAlle anzeigen
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 Minuten  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 Minuten  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 Minuten  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 Minuten  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 Minuten  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 Minuten  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 Minuten  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 Minuten  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 Minuten  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 Minuten  |
January 2025