There aren’t many studios that, more than a decade after their founding, have only one game to their name. At least, not many you could consider a success. But when League Of Geeks’ founders quit their jobs to chase a dream, a single project was all they really had in mind. “We never came together to build a studio – we came together to build a game,” director and co-founder Trent Kusters tells us. “And we always knew that, once the game shipped, then we would go, ‘All right, do we want to actually start a studio?’”
There was no guarantee, then, that they’d ever release a second game. And in the years since, there have been at least two moments when it truly looked like they might not. The most recent of those moments involves the cancellation of an “eight-figure” project with Take-Two’s Private Division, but the first came much earlier – around the time of the studio’s one (and, to date, only) game launch.
Kusters met fellow co-founders Blake Mizzi and Ty Carey while working at Australia’s Torus Games – “at one point the most prolific independent developer in the world,” Kusters says. If you’ve never heard of Torus, it’s because the studio specialises in white-labelled games made “cheaply and quickly on every platform at once,” Kusters says, sometimes “in a matter of weeks”. Working on the internal pitching team, the trio would pull together proposals, “often late at night”, with that same haste.
Diese Geschichte stammt aus der July 2023-Ausgabe von Edge UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der July 2023-Ausgabe von Edge UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart