While Metal: Hellsinger is far from the first entry in this hybrid genre – recent years have brought us BPM, Audica and Pistol Whip – it might be the most high profile. This is in part due to the pedigree of Swedish developer The Outsiders, formed by Battlefield and Payday 2 veteran David Goldfarb, but also as a result of its musical genre. Because if the rhythm shooter was inevitable, one set to metal was surely a foregone conclusion.
There’s a lot of shared history, of course, stretching back to the formative years of the first-person shooter at id Software, with a shared love of the iconography of skulls and demons, and anything of an infernal nature. That legacy is evident as you’re led through the circles of this Hell, which after beginning in the land of the ice and snow, take in medieval structures and ruined industrial facilities that could pass for Mars, the colour palette cycling between Quake browns and Doom reds. Even more keenly felt, though, is the influence the latter series’ revival has had on the ebb and flow of combat.
With a density of incoming bullets that befits the setting, constant strafing is a necessity, with a dash and double-jump (afforded by the wings of your demonic avatar) ensuring you’re always in motion. Lost health, meanwhile, can be recouped through Slaughters – messy finishing moves that can be triggered on wounded enemies, sending you rushing in close to rip and tear until green orbs tumble out. So far, so Eternal. The difference is that all this must be done to the beat.
Diese Geschichte stammt aus der December 2022-Ausgabe von Edge UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der December 2022-Ausgabe von Edge UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image