While Tekken 8 might not be the only new fighter on the horizon, it is the only big one whose developers are ditching last-generation hardware, dropping PS4 to focus solely on PS5. Sitting down to play the game in a room thrumming with the excitement of fellow players ready to battle, it's clear this isn't a cynical move; Tekken 8 makes the most of the console - sparring really does feel special in this brawler.
Which is a good thing, as it's something that's been very much on the mind of Tekken Project executive producer Katsuhiro Harada. (Producer Michael Murray, who we also speak with, translates for Harada during our meeting.) Given the high cost of a new console, it had to be worth it. "We have a few goals, actually, of what we want to achieve," Harada explains, "but one of the major ones is to feel like, 'I'm glad that I bought that new generation of hardware because this Tekken is just so awesome and so brand-new."" Tekken 8 is gorgeous, achieving a level of realism that feels a step above most games we've seen on PS5 to date (to be fair, true current-gen exclusives have been few and far between). It's no surprise to learn that, as well as dropping older consoles, the developers have switched from Unreal Engine 4 to Unreal Engine 5. To make sure they're getting the most out of the technology, everything has been completely remade, including every character model - no corners are being cut here. Each stage, too, is full of life, and crumbles around you as you pound your opponents into the ground (and sometimes through it). Visually, it almost feels like someone has cleaned your glasses for you, with the great visual style of Tekken taking on an edge of glorious hyperrealism in Tekken 8- then BAM! the rippling muscles of King pulling you into a piledriver shatters your lenses.
Diese Geschichte stammt aus der June 2023-Ausgabe von PLAY Magazine UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der June 2023-Ausgabe von PLAY Magazine UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird