Level 9 Computing was a family run software developer and publisher which had become text adventure specialists, creating a succession of popular games for a wide variety of home computers in the early Eighties.
However, text adventures were one of the few game genres that became less commercial as home computers became more powerful, so in 1988 Level 9’s Mike Austin turned his attention to the future of the company. He began laying the groundwork for the system that would become known as HUGE (Wholey Universal Game Engine). “We thought that a very graphical interface was really interesting,” explains Mike. “The way we were heading was very much like the way things were being taken forward by Sierra On-Line in America.”
Diese Geschichte stammt aus der Issue 242-Ausgabe von Retro Gamer.
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Diese Geschichte stammt aus der Issue 242-Ausgabe von Retro Gamer.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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