Anyone who played Hyper Light Drifter fell in love with its colourful, impressionistic world rendered in tiny pixels. Our minds filled in the gaps and embellished every angular, geometric ruin and colourwashed 8-bit forest. With followup Hyper Light Breaker set in a 3D open world, developer Heart Machine is colouring inside the lines for us.
Built in Unreal Engine, Breaker is a co-op roguelite adventure set within the Hyper Light universe that challenges players to hack and slash their way across its vibrant procedurally generated world. The myriad biomes and complex labyrinths that became so familiar to Drifter fans are now rendered in greater detail, with the artistic challenge being to match players’ imaginations.
Translating the pixel art characters of the Hyper Light world into 3D, Heart Machine has adopted the cel-shaded style familiar in games like Genshin Impact and its own release Solar Ash. So what’s the aim? Retain the magic of pixel art’s inferred detail in crisp, bold 3D.
Art director and lead concept artist Danny Moll is one of the key figures in interpreting the game’s world from pixels to polygons, and begins by explaining the team is “explicitly avoiding pixel art, or callbacks to pixel art”. Indeed, he tells us that studio founder and Hyper Light creator Alx Preston thought it important to view pixel art as the medium of Drifter, with Breaker evolving as something altogether new.
Diese Geschichte stammt aus der November 2024-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der November 2024-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot