Matt Bergasse
Matt is an artist from Toronto working at Media Molecule, the studio behind Dreams. He works with traditional and digital art, and is excited for the future of creating art in VR. matthewbergasse.com
Since Dreams’ release in 2020, it has become my main tool for creating fast and expressive 3D sketches. In this tutorial I’m going to share my usual workflow, the bulk of which is done with a PlayStation 4 and a gamepad. For me, Dreams is less a ‘game’ and more a digital 3D sketchbook where I can quickly sculpt and paint characters, environments and even add animations, all while hanging out on my couch.
01 A BLANK CANVAS
Once you have Dreams up and running, open a new scene and you’ll see a ground plane, the create UI palette and a character representing a cursor in 3D space (called an ‘imp’). Physical movement on the controller maps directly to the imp, giving us multiple axes of movement while creating. At the top of the screen is the tools palette which includes different working modes and gadgets for us to use.
02 SUN AND SKY
To set the mood for the scene, we’re going to change the skybox and lighting from the default to something more atmospheric. Press the square button on the controller to open the palette, and grab a Sun and Sky gadget from the bar. Stamp it down anywhere in the scene. Change the sun colour to a cool blue, and adjust the sky type to a moody preset. This can always be changed later, so just go with what feels right.
Diese Geschichte stammt aus der October 2022-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der October 2022-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
CGI creatures
Leading film creatives pick the VFX animals that have inspired them
Creating photorealistic visuals for Shōgun
The digital matte painting team at Goodbye Kansas Studios embrace a collaborative approach for the environments in Disney's miniseries
FaceBuilder
PRICE £18/$23 monthly / £180/$230 annual COMPANY Keen Tools WEBSITE keentools.io
Mars 4 Ultra
Elegoo has created quite the name for itself within the 3D printing community, with a loyal band of users singing the praises of its machines from the Mars range to the Saturn series, and also the quality of its resins.
Revodok Max 213
Although a new computer or the latest GPU are the obvious contenders for your cash, there are things that will offer big benefits even if they don’t have the same initial appeal, and a good dock is one of these.
DESIGN CHARACTERS INSPIRED BY HISTORY
Marco Teixeira explores a personal piece that resonates with Brazilian culture and influences to create an appealing portrait
HOW DO I MASTER MATERIALS IN KEYSHOT?
One of the best things about KeyShot is its ability to create and render realistic materials. When paired with beautiful lighting, product visualisations take on a whole new level of believability. When it comes to materials, KeyShot isn’t quite as advanced as some other rendering packages, but that doesn’t mean it isn’t still able to create some killer materials.
HOW DO I MAKE A REALISTIC JELLY MATERIAL IN BLENDER?
This issue’s Q&A is a real sweet treat, as I’m going to show you how to prepare a realistic jelly material in Blender – you’ll have to provide the strawberries and cream yourself though! This is a relatively straightforward procedural recipe and can be done in three quick minutes.
CRAFT UNIQUE MARIO FAN ART WITH A TEAM
Pejman Rajabi explains how his crew of expert artists put their own twist on a classic video game character
BLEND BUILDINGS AND NATURE IN A PEACEFUL SCENE
Find out how Navid Ahmadi combines a selection of assets from BlenderKit to create an awe-inspiring forest setting