Depth Map is a powerful tool used for isolating parts of your image based on their distance from the camera. It's a great alternative to hand-drawn windows or Magic Masks, and is all thanks to DaVinci Resolve's neural engine.
In this first tutorial of our two-part exercise, we'll use Depth Map to apply colour corrections to the background of an interview shot. Make sure you check back next issue for our second workshop, when we'll build on the work we've done here by using Resolve 18.5's brand new Relight effect to add three-dimensionally accurate virtual lighting on the interviewee, which matches the new colour of the background we're creating here.
If you would like to follow along with this exercise as we go, the media that we're using is freely available for download at filmeditingpro.com/freefootage.
01 CHOOSE THE RIGHT TOOL
Before starting off, consider whether the shot will work well with the Depth Map effect. If the scene is cluttered or the subject is moving, then other Neural Engine tools such as the Magic Mask might be more suitable.
02 FIND THE DEPTH MAP EFFECT
Add the Depth Map Open FX effect to your node tree, which you'll find in the Effects tab. You can apply it to an existing node by double-clicking, or create a new node by dragging it into your node tree. If you drop the effect on an existing connection in your node tree, Resolve will automatically connect it.
03 DEPTH MAP PREVIEW
Diese Geschichte stammt aus der October 2023-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der October 2023-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot