In my most recent work, I’ve had the great honour to serve as a lead cinematic character artist on Blizzard’s Diablo IV. In that role, I worked on some of the game’s highest fidelity and performance-heavy characters, such as the villainous antagonist Lilith.
In this tutorial, I’m going to run you through the process I followed for creating another demonic character, namely Helena, my award-winning personal project. She was created for Rafael Grassetti’s underworld-themed character sculpting contest and chosen as one of the winners.
I’ll go over each key step of the process it took to create Helena from start to finish. Beginning from an initial 3D sketch using blockin methods, and then refining the shapes and ideas in order to achieve a more realistic, dynamic character, we’ll look at how you can take an early concept and begin developing it into a strong, believable character packed full of story and emotion.
You can follow along and try to replicate each step of the process, but in order to get the full benefit of the workshop I recommend coming up with your own spin or idea for a character or creature along the way, while keeping it aligned to a similar theme. This is because in order to truly become a stronger character artist, you must learn to actively think and develop your own ideas and backstory for your character while you sculpt.
Diese Geschichte stammt aus der August 2023-Ausgabe von 3D World UK.
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Diese Geschichte stammt aus der August 2023-Ausgabe von 3D World UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
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