In the year of our lord Gaben 2023, Nvidia’s DLSS and AMD’s FSR both offer an AI-driven means of running games at a higher resolution than your graphics card and monitor are actually outputting at. They’re both driven by fearsomely clever mathematics that’s analysed trillions of frames from the games they support, and learned to interpolate what the transition from one frame to the next looks like. They’ve learned every pixel’s most likely next move, even at 8K resolution.
They also have this in common, too: they both make your games look like they’ve been dipped in a vat of Vaseline. OK, fair enough – that’s a slightly harsh description. But AI resolution upscaling is generally used as a bit of a last resort at present. It’s something you fall back on when you realise you’re not going to hit a stable 60fps natively without turning down something absolutely vital in the graphics settings menu, like Elden Ring bear hairiness, or Total War: Warhammer III’s lizardmen scale reflection quality. And you didn’t fight in two world wars to play games on medium.
GLHF DLSS
Diese Geschichte stammt aus der May 2023-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der May 2023-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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