Videogames owe a lot to their tabletop counterparts, especially when it comes to turn-based strategy and tactics. But one of the best parts of fielding armies of little warriors often gets overlooked in the digital realm: model painting. Moonbreaker, from Subnautica studio Unknown Worlds, has rectified this frequent omission and then some, giving us something that feels pure tabletop on your PC.
Moonbreaker is a sci-fi-fantasy tactics romp in which you build a crew of unique characters, paint them just like you would real miniatures, summon them into 12-minute battles, and try to defeat the opposing crew’s captain. Your goal is simple, then, but beyond that is a whole lot of complexity, drawing from sources as diverse as Warhammer, the board game Cosmic Encounter, and Magic: The Gathering. And the moment you look at it, you’ll know you’re staring at a tabletop game. The way units move like they’re being picked up off the board, and the way the terrain looks like something built for a Warhammer 40k tournament – it’s unmistakable.
Diese Geschichte stammt aus der December 2022-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der December 2022-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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