Milestone has been constructing something strange, rare and quite special over at its Milanese headquarters for a few years now. A licensed racing simulator of the 'careful what you wish for' variety, one so dedicated to realism that to all but the most seasoned and dedicated virtual riders, their MotoGP games are astonishingly difficult to survive a lap of without eating a large serving of gravel trap. Obviously, there was only one direction MotoGP 23 could have gone in: it's made it even harder.
Actually, you could make the argument that the addition of Al aids this year has made the game more accessible than it ever was. Peruse the pre-release press materials and IT you'll see a promo vid featuring Moto3 rider Jaime Masia, legendary MotoGP esports racer Trastevere73 and two under-10s all playing and enjoying it. That's not an inaccurate view of the racing game on offer here-with maximum assists, this is indeed a very accessible experience. But the simulation at the heart of the game is even more rigorous now, and when you turn those assists off and get a feel for what's really happening from the physics model-well, I'm not ashamed to say I find it outright scary.
START YOUR ENGINES
For the last two releases, the talking point was the braking. Prior to its jump over to Unreal Engine, Milestone's MotoGP series was pitched about two thirds towards simulation on the 'simcade' spectrum; forgiving but convincing, similar to the balance Codemasters' F1 series perennially occupies. But lately it's gone all-in on simulation, a fact you were made aware of the first time you slammed on the brakes, as your muscle memory from MotoGPs 2013-2019 had taught you, and watched your rider enter Earth's orbit.
Diese Geschichte stammt aus der September 2023-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der September 2023-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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