THE RULES
1. Play Prey with indirect kills only.
2. Traumas and weapon degradation on.
3. No reloading except upon death.
Last time in my attempt to complete Prey without killing anything directly, I’d made as far as Psychotronics without firing a single bullet at the vicious alien hostiles overrunning the space station. Granted, I’ve fired plenty of bullets at objects around enemies, gas pipes, incendiary tanks, substance-crushing recycler charges, all of which may have led to the deaths of countless aliens. But there isn’t a spot of Typhon goop directly on my hands. I’m like a mafia don who sends henchmen to ‘take care’ of his enemies, only my henchmen are pressurized containers and automated gun turrets.
From Psychotronics, my next objective is Deep Storage, where I must retrieve the plans for one of two arming keys I need to destroy Talos 1. To get there, first I need to pass through the station’s GUTS (short for Gravity Utility Tunnel System) to access the Arboretum. Navigating the GUTS is fairly straightforward, apart from being harassed by a new type of Typhon called Cystoids. These radioactive black balls home in on my position before exploding. But I discover that they’re attracted to the flex-foam bolts fired from my Huntress boltcaster, which makes the trip far less hazardous.
Diese Geschichte stammt aus der June 2023-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der June 2023-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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