NEED TO KNOW
WHAT IS IT? Drama, brawler, RPG, life-sim. More Yakuza, basically
EXPECT TO PAY $60
DEVELOPER Ryu Ga Gotoku Studio
PUBLISHER Sega
REVIEWED ON Intel i9-9900k, 32GB RAM, GeForce 2080 Ti
MULTIPLAYER No
LINK ishin.sega.com
The Yakuza series (now Like A Dragon, matching its Japanese naming) has always had a flair for the dramatic, featuring digitized actors, expressive facial capture and stories befitting a good mid-budget TV thriller. With the release of Like A Dragon: Ishin!, the series doubles down on its inspirations with a period drama spinoff, recasting Kiryu and crew in a 1860s samurai story and delivering a fresh theme, but perhaps over-familiar fun.
There’s been some buzz surrounding Ishin, most of it from fans who were sure it would never come to the West. Originally a 2014 PS3 Japaneseexclusive, the version arriving now on PC (and simultaneously worldwide) is a largely-faithful remake, making some mechanical tweaks, re-casting some roles and giving it a graphical touch-up but not making any sweeping changes. This puts it in an unusual place. While the series races ahead into new territory (including going turn-based with Yakuza 7), this is a decade-old game dressed up for a modern showing. One foot in the past, but with a few modern niceties.
DRAMATIS PERSONAE
Diese Geschichte stammt aus der June 2023-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der June 2023-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios