In 2015, the Warhammer world ended. You know, that place you fight over in Total War: Warhammer and Vermintide 2? Games Workshop blew it up. From its ashes rose a new setting, in a new era: the Age of Sigmar.
Such a dramatic move, driven by business realities more than narrative passion (it’s complicated, but basically Warhammer Fantasy models weren’t selling) inevitably upset huge swathes of the fanbase. Many of them have turned their nose up at Age of Sigmar ever since. But in the years since, the new setting has grown into a wonderfully rich, mythic and exciting universe of its own, where gods and their armies war over eight Mortal Realms formed out of pure primordial magic. It’s a fresh canvas for Games Workshop’s biggest and boldest fantasy ideas, with a rapidly rising popularity among players.
Videogame adaptations, however, have been thin on the ground. It’s had a smattering of mobile games and smaller titles, but nothing remotely on the scale of something like Total War: Warhammer. With its new RTS Realms of Ruin, developer Frontier is hoping to fill that void – and introduce gamers to a whole new world of Warhammer.
MARSHCRAWLA SLOGGOTH
These weird swamp beasts can smell blood from miles away, and are ridden into battle by screeching Grots (goblins) who beat out an invigorating drum beat.
STORMDRAKE GUARD
The Stormcast Eternals have a long-standing alliance with dragons, and some even ride to battle atop their flying, flame-breathing friends. You wouldn't want to be that Orruk getting it right in the face.
HOBGROT SLITTAZ
These malicious allies of the Kruleboyz act as intermediaries between them and Age of Sigmar's equivalent of Chaos Dwarves, trading captives for resources and supplies. That's where their toxic grenades come from.
LIGHTNING FAST
Diese Geschichte stammt aus der August 2023-Ausgabe von PC Gamer US Edition.
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Diese Geschichte stammt aus der August 2023-Ausgabe von PC Gamer US Edition.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios