![The story of Get Packed: a Stadia launch exclusive](https://magarticles.magzter.com/articles/5274/453823/5ec287d33f3ee/The-story-of-Get-Packed-a-Stadia-launch-exclusive.jpg)
Get Packed is a multiplayer game that combines teamwork and slapstick physics-based humor. You play as a member of a spaghetti-armed removals company, packing up and shipping out the homes and businesses of various unusual clients around Ditchlington.
Over the course of development, Get Packed has changed considerably from its initial concept – partly through experimenting with different mechanics, and partly through the collaboration and support from Coatsink. The original concept was more akin to a removalist-themed ‘Tetris-with-friends’. But as we tested and played around with the idea, we discovered stacking wasn’t the fun part, it was the goofy physics-based teamwork. Once we’d redesigned the gameplay and created a new prototype, we approached publishers. Coatsink quickly became our first choice as partner and collaborator, not least for their expertise in online multiplayer – something we insisted Get Packed featured at launch.
The partnership with Google Stadia actually came about thanks to our publisher. Coatsink’s CEO Tom Beardsmore was introduced to the Google Stadia team by a mutual friend, and what started as simple curiosity – just to see what Google had up their sleeves for the gaming market in 2019 and 2020 – became this exciting adventure. As discussions progressed and Coatsink showed off a couple of their upcoming titles, they instantly fell in love with Get Packed.
PHYSICS-BASED CARNAGE
Esta historia es de la edición July 2020 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición July 2020 de 3D World UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
![RenderMan 26](https://reseuro.magzter.com/100x125/articles/5274/1736097/8LoqOpCjl1720097237563/RENDERMAN-26.jpg)
RenderMan 26
Knowing that the journey for Pixar’s RenderMan software began 37 years ago feels mind-boggling – but it’s still at the top of its game.
![Visualising Einstein's past for Netflix](https://reseuro.magzter.com/100x125/articles/5274/1736097/L-iBmgLTS1720096877039/VISUALISING-EINSTEINS-PAST-FOR-NETFLIX.jpg)
Visualising Einstein's past for Netflix
Lux Aeterna honed its expertise in CG to bring the famous physicist's memories back to life for Einstein and the Bomb
![BRANCHING OUT](https://reseuro.magzter.com/100x125/articles/5274/1736097/KB5fDmJFj1720096273247/BRANCHING-OUT.jpg)
BRANCHING OUT
Whiskytree founder and CEO Jonathan Harb lifts the lid on the studio's story and its phenomenal success in turbulent times
![CAN I CREATE SMOKE OR FOG EFFECTS ON A MOBILE DEVICE?](https://reseuro.magzter.com/100x125/articles/5274/1736097/kS3Smfu9V1720095890867/CAN-I-CREATE-SMOKE-OR-FOG-EFFECTS-ON-A-MOBILE-DEVICE.jpg)
CAN I CREATE SMOKE OR FOG EFFECTS ON A MOBILE DEVICE?
Liquids, fur, hair, steam, smoke, fog, fire, magical effects and so much more are all daily requirements in most 3D packages, but are almost always created with a particle system of some type.
![Fusion Studio 19](https://reseuro.magzter.com/100x125/articles/5274/1736097/41HbVZhU91720095432993/FUSION-STUDIO-19.jpg)
Fusion Studio 19
Now in its 10th year under the wings of Blackmagic Design, Fusion Studio is stronger than ever.
![DaVinci Resolve 19](https://reseuro.magzter.com/100x125/articles/5274/1736097/opZA0I4Vg1720095245939/DAVINCI-RESOLVE-19.jpg)
DaVinci Resolve 19
There are more choices on the market than ever when it comes to picking your favourite video editing software.
![Tribute to a sensei](https://reseuro.magzter.com/100x125/articles/5274/1736097/jkMf0OoOB1720094752969/TRIBUTE-TO-A-SENSEI.jpg)
Tribute to a sensei
The team at French visual development and game studio Umeshu Lovers walk us through creating their Akira Toriyama-inspired April Fools' demo
![DEVELOP ELECTRIC ATMOSPHERE WITH LIGHTNING EFFECTS](https://reseuro.magzter.com/100x125/articles/5274/1736097/KW7z42O651720094126560/DEVELOP-ELECTRIC-ATMOSPHERE-WITH-LIGHTNING-EFFECTS.jpg)
DEVELOP ELECTRIC ATMOSPHERE WITH LIGHTNING EFFECTS
Rob Redman delivers a bolt of brilliance with a quick guide to giving your scenes a high-voltage feeling
![BUILD A SELL-OUT STADIUM CROWD](https://reseuro.magzter.com/100x125/articles/5274/1736097/SWdS5zfdd1720093455624/BUILD-A-SELLOUT-STADIUM-CROWD.jpg)
BUILD A SELL-OUT STADIUM CROWD
Mario Leone takes to the stage with a step-by-step guide to creating an arena full of cheering people in Houdini
![DESIGN AND RENDER A SPELLBINDING CHARACTER](https://reseuro.magzter.com/100x125/articles/5274/1736097/SEandkhVQ1720092944247/DESIGN-AND-RENDER-A-SPELLBINDING-CHARACTER.jpg)
DESIGN AND RENDER A SPELLBINDING CHARACTER
Ivan Mironenko shares his process for creating a captivating figure in a bewitching scene