Industry issues given the widescreen treatment.
During the almost eight years I’ve been working on Edge, Japan trips have been a rare commodity. I joined the team at the peak of the 360 era, when western developers ruled the roost, and big Japanese publishers were struggling to catch up. So, if there was a trip overseas, it was almost always taking you to the US, and mostly the west coast. Yes, there’d be the odd bit of Canada, and a fair bit of Nordic action. But in my first six years on Edge, I went to Japan once. I just got back from my fourth trip in 18 months. Japanese game development is back.
Thank god. When I fell in love with Edge in the early 2000s it wasn’t the reportage on western games that drew me in; it was the unearthing of far-eastern curios. It was Katamari and Rez, God Hand and Ryu Ga Gotoku. Games with an otherworldly quality that this grown-up, well-travelled mag had handpicked for me and me alone. It was a western magazine with, I felt, a Japanese soul.
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Esta historia es de la edición October 2018 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart