Death is an opportunity in Hidetaka Miyazaki’s most punishing game to date.
It’s Hidetaka Miyazaki. Don’t worry.
That says it all. While few studios on the planet boast so singular an identity as FromSoftware, to its most devout followers it is in effect two companies. It makes FromSoftware games, and it makes Miyazaki games. Dark Souls II, developed by a sub-team while Miyazaki was busy with Bloodborne, is widely held as the weakest entry in the series. It’s all relative, however. Miyazaki’s involvement is essentially the difference between a FromSoft game being exceptional and merely brilliant. What we’ve seen of Sekiro gives no indication that streak is about to be broken.
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Esta historia es de la edición September 2018 de Edge.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
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