Meet The Veteran Io Interactive Agent Who Turned His Vision Into The Biggest And Best Hitman Game Yet, And Find Out How Things Have Gone Since The Game Launched
Following the release of Hitman (2016) when Square Enix announced its parting of ways with IO Interactive, the fate of the Hitman series was somewhat unclear and the gaming community was on the edge of their seats to discover what was going to happen next. Thankfully, we didn’t have to wait long and it was revealed that in true fashion IO Interactive achieved the perfect Silent Assassin rank and pulled off the best case scenario by retaining complete independence and control over the Hitman franchise. With that it ploughed on, bringing us an even more impressive sequel to everyone’s favourite assassination series.
This time around the studio went back to its original format and instead of making it an episodic experience like the previous game, with Hitman 2 it delivered one huge game. The inclusion of the Hitman Legacy Pack, which includes all of the missions from the previous game but with the added gameplay improvements and graphical upgrades from the latest game, makes that experience even bigger. Now with the game released and many professionally (and not so professionally) executed assassinations already carried out, we were eager to find out how things have been going and what’s in store for the franchise.
We were lucky enough to have Hitman 2 game director and series veteran Jacob Mikkelsen tell us his thoughts and favourite moments during and since the development of the game.
Hey Jacob, congratulations on the release of Hitman 2! Now that the game is out in the wild, what’s the reaction from the gaming community been like? Have there been any surprises for you so far?
Esta historia es de la edición February 2019 de Xbox: The Official Magazine.
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Esta historia es de la edición February 2019 de Xbox: The Official Magazine.
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