Alexandria Neonakis posted a picture on Twitter last summer of the top half of a female character wearing a red-checked flannel shirt. It looked perfect, but notes beside the image explained how it could be better: extra fading where the shirt would be regularly touched; small, subtle bleach stains; grime on the stitching.
She tweeted how this – more than “painting nice concepts” – is the kind of work she does on an average day. These precise details say something important about the character, the way she behaves, the kind of life she lives. But it’s also two-way thing: you have to want to hear what’s being said.
“You obviously need to learn to draw and paint,” the Canadian says. “There’s really no way around that, but it’s not the end goal. That’s not where any of this stops. Ideation and strong storytelling are by far the harder-toteach skills and the most sought-after in narrative AAA game studios, particularly in character concept.”
It’s good advice. Alexandria is best known for her work at Californian video games developer Naughty Dog on some of the past decade’s most successful games: The Last of Us, Left Behind, Uncharted 4: A Thief’s End, and Uncharted: Lost Legacy. Last summer, after tweeting equally good, equally solid advice, Alexandria found herself in the middle of what you could call a Twitter “storm.”
THE FOGGY PROVINCE
Esta historia es de la edición July 2021 de ImagineFX.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición July 2021 de ImagineFX.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world